Kimba fans
(especially in Japan) don't seem to have luck in playing with their
favorite white lion on their computer or TV screens. So far there were
2 attempts (in Japan only) of making a Jungle Emperor/Kimba video game,
but unfortunately both of them have failed. Compared to this, AstroBoy
video games for already 4 different videogame systems (FC, SFC, PS2,
GBA) have been developed from 1988 to date, and two of them were
released in the U.S. This state could have been changed in the previous years, but nothing new was done, and it's to see what will happen next.
The
first video Kimba/Jungle Emperor game project was started in the mid-80s,
and it was developed for theNintendo Famicom (Family Computer),
the 8-bit Nintendo video game console introduced in Japan in 1983 that
was released in the U.S. as the Nintendo Entertainment System (NES)
in 1985.
As it can be seen from the pictures, it was
based on the 1989 "Jungle Emperor" series. It is known is that this was developed
byTaitoand that it was planned to be a platform game (the Japanese
websites also mention that it was supposed to be an action game with horizontal scrolling).
It was also said that the goal of the game was to regain the moonstone stolen by villains, and while doing this, Leo had to ride on the hippo, cooperate with his friend's animals, cross a pond and hurry to the hiding place of the villains.The game was supposed to be released in 1990 (or in Autumn 1991, according to another source), and in Spring 1990 a handbill with a calendar and with screenshots of announced Taito games on one side, and a big poster with characters from the Kimba/ Jungle Emperor videogame on the other side, was published by
Taito.Taito has issued in 1990 a booklet titled "Preview - Pick up preview of Taito new games" which featured Kimba on the cover page, and an announcement with several screenshots of that game inside the booklet.Because of all this, it is believed that this game was almost complete at the time when it was cancelled. Since it is
said that Taito has been doing many great games for the Famicom, this
could have been a good game as well. What went wrong?
The next and
so far the last Jungle Emperor game project was started byNintendoin the mid-90s for theNintendo 64video game system. Mr. Shigeru
Miyamoto (the creator of Mario) with his team of programmers and of
course Tezuka Productions (now owned by Mr. Makoto Tezuka, the son of
Mr. Osamu Tezuka) were involved in this project. In the beginning the
game was announced to be released on an 128-meg cartridge, and later
was mentioned that an add-on for this game will be available for 64
DD, the disk drive system for the N64.
The game had
its first on-video appearance at the 1996 Tokyo Shoshinkai Show, after
which the game was announced to be released in spring 1999. A little
bit later only a few scenes from the game were shown at the Nintendo
Space World in 1998. The game looked great at that time, and it seemed
that this game project will finally take off.
However,
later that year in an interview made on 1998's E3, Mr. Miyamoto mentioned
"that the project is in a bit of trouble and may take longer to
complete than originally expected, mainly because the producer doesn't
have much experience with creating games". This seemed to be an
indefinite hold (since the license for the Jungle Emperor is very expensive
in Japan, it was believed that Nintendo might still continue with the
development of this game) but it was unfortunately soon followed by
the cancellation of this project.
According to the official announcement from Sega of Japan
from May 2002, in 2002 Sega acquired the worldwide rights until 2009 from Tezuka Productions to make video games based on nearly 700
works by Mr. Tezuka, including Astro Boy, Jungle Emperor, The Phoenix
and Black Jack. It was also said "that the games are going to be
developed for home video game systems, arcade games, PC and other hardware". As
a result, Astro Boy made it again to the video game consoles (previously
it was developed by Konami for the Famicom in 1988 and by Zamuse/Banpresto for
the Super Famicom in 1994): it has been released in Japan for the PlayStation
2 in March 2004, and for the GameBoy Advance in December 2003. Both
games have been released in the U.S. on August 17,
2004. The GameBoy Advance version had also 3 cameo appearances of Leo/Kimba, but that was all we could see of him.
Dororo, another game based on Tezuka's
work of the same name was also released for
the PlayStation 2, but a little later - in Japan on September 9, 2004, and in the U.S. under the title "Blood
Will Tell" on
September 21, 2004.
After
the Astro Boy and Dororo game projects have been successfully launched,
Kimba/Jungle Emperor might have been the next game project based on Mr.
Tezuka's works made by Sega, however until the end of the acquirement in 2009 nothing else was done.
According to a rumor from May
2003, Nintendo tried to develop the
Jungle Emperor game (it was said the game will be
developed for the Nintendo GameCube). It was said to be developed by
the same crew that worked on the N64 version (Mr. Miyamoto's team of
programmers and Tezuka Productions), however there was nothing done about it. Another rumor
on the same topic was out that the Jungle Emperor video game for the
Nintendo GameCube might have been developed by a less-known Japanese company
called Pax Softonica (パックス ソフトニカ)
for which is said that it previously developed several video games for
Nintendo. Some of these games are: "Tennis", "Balloon
Kid" and "Moguranya"/"Mole Mania" for the Nintendo
GameBoy, "Donkey Kong" for the Super GameBoy, and the "Hamtaro"
game series for the GameBoy Color and GameBoy Advance. Pax Softonica
was established in Yokohama in 1983 and was developing games for microcomputers
like Fujitsu FM-7, MSX, Sharp PC-8001 and Sharp X1 before developing
videogames for Nintendo. Probably the
reason why Pax Softonica was expected to be working for Nintendo on the
Jungle Emperor game project for the Nintendo GameCube is an interesting
info that Pax Softonica took part even in the development of the cancelled "Emperor
of the Jungle" game for the Nintendo 64, but it wasn't officially
mentioned and credited as one of its developers.
The release of the 2009 remake of the "Jungle Emperor" movie was another chance for the Kimba/Jungle Emperor video game to be done, however, aside from the small desktop games (like the desktop clock or the jigsaw puzzle with scenes from the movie) nothing else was done.
The 2015 will mark the 60th anniversary of the first publishing of the Jungle Emperor manga, so I hope that Leo/Kimba fans will be able to enjoy playing with their favorite
white lion on their computers/video game consoles around that time. Let's
keep our fingers crossed!
Article first written on:October 23, 2004 |Updated on: October 28, 2013